| May 03 2010 |
DLC and Double XP for PS3It's finally there! Just one more night of rest and you should be ready for the new maps! That's right, after a very long month of waiting you will finally be able to play the highly anticipated new multiplayer maps on your PlayStation 3! The price is quite steep but that didn't stop the many many MW2 gamers on "the other" console. Tomorrow on May 4th and May 5th for PSN Europe, we can download the Stimulus Package from the PSN store for $14.99. Double XPEveryone, including those that will not purchase the new map pack, can enjoy the Double XP that will be flipped on along with the new release! That means twice as many XP for your kills and objectives to get you through that difficult part of the prestige (we're looking at you lvl 60-70!) and help you out a great deal in boosting through the first couple of levels of the next prestige! The Double XP will stay on all week, at least until Monday the 10th! Playlist updateTeam Tactical will be added to the default playlists; 6-8 Players playing small team based games with Team Deathmatch, Domination, Capture the Flag, and Demolition (first person) But that's not all because we all know you need as much of playtime on the new maps to learn them. This is where two other Stimulus Package only playlists come in. The Stimulus core playlist will feature ALL gametypes on ALL new maps, at complete random. The other playlist is Stimulus Hardcore and will include Hardcore Ricochet TD, HQ Pro, Search & Destroy for 8-12 players, again only rotating through the new maps. New MapsSo without further ado, we give you the new maps! The Stimulus Package has 5 new maps for you to explore, 2 of which are fan favorites from Call of Duty 4 (Overgrown and Crash). The following descriptions are copied from Robert Bowling's blog post aover at blog.PlayStation.com: Bailout
Bailout – An American apartment complex that is amazing for objective gametypes, especially Capture the Flag, but one of those maps that works well regardless of what type of game you’re playing it on. Its long sightlines — like sniping from a blown-out wall of a second-story apartment suite — give it some nice spots for long-range sniping but also has plenty of flanking routes through the bullet-riddled gym, hallways, lobbies, and interconnecting units. Salvage
Salvage – A snowy junkyard covered in debris, crushed cars, and my favorite aspect — no place to hide (well, maybe one, but hiding in the dog house isn’t going to win you the game). This aspect of beautiful but simplistic design is what makes Salvage my new favorite map for Hardcore Team Deathmatch; it forces you to rely on your speed, accuracy, and skill. It’s all about offensive, sorry campers! This map is about getting in and STAYING in the fight. Storm
Storm – A rainy warehouse district on the outskirts of a looming thunderstorm with booming lightning and rolling thunder. A massive interconnected warehouse with overhead walkways and plenty of machinery for cover makes this great for big team games. With plenty of surrounding outdoors areas for flanking or cutting through the connected buildings, this is a map that benefits from two teams working together to control their area and lock down domination points. This map has a great atmosphere and always results in some insane HQ games. Crash
Crash – A war-torn urban environment with a crashed helicopter surrounded by several great vantage points. Whether you’re taking pop shots from the three-story building overlooking the map, or covering the center objective point from the second story of the appropriately named “blue room” windows, Crash is the first fan-favorite map to make a return from Call of Duty 4, and is one those multiplayer locations that is perfectly balanced regardless of the gametype you throw on it. Team Deathmatch is king on Crash for me personally and we’ve maintained every cover, sniper vantage, and perfect ‘nade spot you’ve grown to love, but have also filled the map out with even more detail. Overgrown
Overgrown – A massive and open village divided down the center by a dried-up creekbed. Overgrown is a snipers paradise with its high grass, super-long sightlines, and earns its cred as one of our largest multiplayer maps. It’s back by popular demand from the community, and was one of my personal favorite maps of all time from Call of Duty 4. It’s been updated with some new lightning and atmospheric changes, yet maintains its trademark flow and appeal for big team games. Source; Robert Bowling on blog.playstation.com » |








